Menu
Edited by Dandys, 14 June 2012 - 06:20 PM.
I have been working on the 'Requiem for The Capital Wasteland' or 'Best of Both Worlds' mods, and those have made a lot possible so far, but there is one more step to making the perfect Fallout experience - DLC.
DLC can just be patched to work with Best of Both Worlds. With all DLC, you would be running the main file plus 14 DLC files, which would work like always and like mods. DLC have always had some fundamental limitations though. Since they are all self-contained, they cannot reference each other, and if they alter the same record, they override each other. For example, the aliens in Fallout: New Vegas can't have the real Mothership Zeta alien weapons, you can't find Point Lookout Double-Barrel Shotguns or Lever-Action Rifles on Honest Hearts Tribals, and the Dead Money Old World Gourmet perk won't work on drink/food from any other DLC. The solution is to combine the DLC, too, into the main file, creating a single ultimate version of the game. What this involves, however, is a renumbering of all of the FormIDs from all DLC. If you're not familiar with FormIDs, that's okay, but the main thing that this means is that because of this, mods that alter DLC content from Fallout 3 or Fallout: New Vegas will not be compatible with the ultimate version. Another thing that is important to point out is that this ultimate version will be all-or-none, that is, you must own all DLC from both Fallout 3 and Fallout: New Vegas to use it. Simple mods that require DLC can be modified to work with the ultimate merge. A basic rule of thumb is if all of the modified DLC records have EditorIDs (i.e. they are not placed objects in a cell or worldspace) the mod is very easy to convert, and if not, it is difficult but not impossible to convert. Technically, no mod is impossible to convert to work with the ultimate merge. I want to take a quick poll and have your comments on whether you would find this useful. Are the benefits worth the drawback of not being able to use some mods? Just so you know, the ultimate version is already done, just not released, so that shouldn't factor into your decision process. It's not like if the poll shows that most people don't like it I won't make it - I will try to release it anyway, I'm just trying to gauge the community's enthusiasm or concerns about it. Fallout New Vegas Expansion Mods 2017
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |