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- FrackinUniverse is not a small mod by any means. It is closer to a Total Conversion and extends gameplay in Starbound by approximately 50-200 hours. Expect a learning curve. The following is a general list of features and there is more to offer than listed.Core Gameplay Changes & Additions
- + Based loosely on real-world science, many resources can be found just as you'd expect in the real world. Extract hydrogen and oxygen from water, use saltpeter to create explosives or condense carbon into diamond
- + A re-paced early game: Early game options are extended substantially, allowing players to specialize their development into various areas. Enhance your early game progression with expanded farming and wood-based crafting options, new ways to feed and raise your farm animals, easier collection of water and so much more!
- + Well over 100 new status effects that provide buffs, debuffs and countless other effects on your character
- + Liquid Interactions: Change the composition of tiles or even other liquids using liquid. Turn a dirt hovel into a slimey cave or turn harmless metal into deadly, super-heated steel.
- + Tile Effects: Various terrain types will affect your travels. Ice will make you slip, snow will slow you down and mud will stick you good. Some materials even provide beneficial effects. Cover your bases ground in asphalt and run like the wind!
- + EPP revamp: Rather than each EPP upgrade protecting against all previous effects, each now protects *only* against its particular type of effect. There are literally dozens of other ways to protect yourself from them in FU.
- + over 100 new tile types
- + Fear the Dark: Without a light-source, exploration is extremely unwise
- + over 20 new liquids such as Liquid Nitrogen, Sulphuric Acid, Beer, Honey and Aether
Mech Changes- + Mass: Mech parts now have mass. Mass has numerous effects on your mech. High-Mass mechs do heavy stomp/walk damage and resist damage at the cost of speed and energy. Low-Mass mechs move swifter, jump farther, have more energy and passive repair when stationary and above 50% energy.
- + New Mech Parts: More weapon types available as options for your mech! Use point-defense, powerful beams, various projectile weapons and more!
- + Mechs have Augments you can place in the Horn slot. Currently two types exist: Aim Actuator and Mass Reducer augments.
- + Mech combat damage revamped, along with Space monsters. They no longer use their own damage and defense tables, instead relying on modified values to balance them for planet and space use.
Weather Effects & Status Effects- + Various additional weather types. Sulphur storms, insanity-inducing deluges and gravity-reversing rain are but a few
Build Your Own Ship (BYOS)- + Build your own ship: Upon first loading into your character (*new* characters only) your SAIL will give you the option to use the default ship..or to build it on your own, as you like. Building your own (BYOS) has a slightly different progression path.
Space Station Changes (encounters, not player stations)- + Trade: Science, Medical, Military and Food space stations all offer different prices on goods allowing you to buy low, sell high, at different stations to maximize profit.
- + Station Abilities: Each station type offers unique options such as special crew, powerful Enhancer buffs, purchased weapons and more!
Quests/Missions- + Unique FU Quest Interface: Accessed via right-click on your Tricorder, FU offers Quest Groupings and individual quests, allowing you to progress at your pace, in the order you choose, without annoying pop-up quests interrupting play.
- + Dozens of new tutorial quests to guide you through the mod and its use
- + A new quest hub, the Science Outpost, where you can obtain numerous missions with various rewards including unique items and rare blueprints
- + A new, exceptionally difficult end-game mission called the Frozen Wastes: This huge beast of an instance will challenge you to the limit, both with its puzzles and difficulty. Themed around Lovecraft and The Thing, this mission even includes a custom boss!
- + More than a dozen additional Instanced missions from the Extra Dungeons mod!
- + Numerous Challenge Rooms from the Extra Dungeons mod!
Exploration- + Revamped EPP system using Resistances and tiered equipment rather than an on/off switch for immunity. Exploration options are a lot more diverse!
- + Danger! Excitement! Madness! Exploration will bring you into contact with many environmental effects and dangers. You'll need to plan your travels and wear the right gear to suit your situation.
- + Tier 7 to 10 planets are added, allowing greater challenge for those at end-game.
- + New types of stars: Blue, Red, Binary, Black and Dying suns
- + Planet distribution is based on their proximity to the sun. Those in the goldilocks zone are more likely to be habitable, while planets in the hot and cold zones will usually be more hostile and dangerous.
- + More than 30 new full biomes to explore from the wet and swampy Bog to the insane and creepy Atropus.
- + Hundreds of custom art assets: flora, fauna and assorted biome decorations
- + Over 70+ new sub-biomes, such as dry riverbeds and crystalline marshes
- + New atmospheric biomes, such as cloud layers and corrupted meteorites
- + Additional planet core biomes
- + Altered, updated or new terrain generation algorithms
- + More than 150 new microdungeons and dungeons added to random generation
- + 'Unknown' Biomes will challenge even veteran players with their completely random generation. You quite literally never know what to expect with these high-tier dangerous worlds. You can find Super-Dense and Shadow variants of these as well.
Crafting- + A deep, complex crafting system that enhances the vanilla game and adds a near-equal amount of content
- + More than 15 new crafting station types, each specialized for a particular type of good. Create chemicals in the Bio-Chem Lab or design your own genetically modified plants in the Gene Design Lab
- + Hundreds of new resources hidden throughout the various biomes
- + Remove resources right from harvested tiles with the Extraction Lab
- + Hundreds of craftable items, ranging from the mundane to the fantastic
- + More than a dozen new ores to dig up, refine and experiment with. Can you find the elusive Effigium ore?
Vehicles- + A deep-water submarine for ocean exploration
- + Three new aircraft
Farming- + New farmable animals
- + Over Animals require food to produce. The more full/happy an animal is, the better it can produce. Herbivores, Carnivores and Omnivores and Robots have different dietary needs.
- + Farm animals defecate to provide Fertilizer for growing trays, and urinate , which waters soil.
- + Animals have a chance to mate, producing new babies.
- + Over 100 new farmables
- + A complex gene crafting to produce new strains of plants tailored to your needs
- + Every farmable plant can be consumed or used in crafting, and no two provide the same benefit! That means over 100 buffs for you to customize your playstyle!
- + Hydroponics, Aeroponics and wired watering systems
Techs- + Over a dozen new techs including:
- + Violate the laws of physics with the Physics Field
- + Phase into shadows with the Phase tech
- + Stick to walls and use them to propel yourself up or down with the Magnet Grip
- + Inject yourself with hazardous but useful narcotics to enhance your reaction time and speed
- + Blast skyward with Rocket Boots or the Zero Point Burst
Crew Members- + Hire special new crew members to help in your journey:
- + The Volcanologist will keep you safe on burning, deadly biomes
- + Hire a Geologist to sell you cheap ores right on your ship
- + A Bounty Hunter will help you against even the most stalwart foes
- + A hunter will procure meats and resources with most things they kill
- + Hire the elusive Greg, master of Gregology, to gregga greg your greg while you Greg!
- + And much more
Science and Power- + Powered machines designed to make your resource gathering easier and reduce grind.
- + Various power sources from Solar and Wind to Quantum-State Energy production
- + Batteries to store your power
- + Pull resources from the air itself with the Atmosphere Condenser
- + Create useful resources from liquid via the Lab Centrifuge
- + Heal yourself and allies with the Regeneration Matrix
- + Create a massive lab with dozens of inter-linked, wired technologies
- + Interface with popular storage mods: Transfer your goods by wire to them!
- + Protect your base from hazardous environmental effects with the massive Atmosphere Regulator
Bees! (original mod by Cactaur. Heavily modified for FU)- + Catch wild bees and cross-breed them into entirely new species
- + Search the cosmos for rare species
- + Create unique armor and weapons
- + Combine bee breeds to create special, rare resources
- + Extract and bottle honey to produce useful buffs
- + Run in terror from rabid, giant, horrible wild bees!
Booze! (original Starbooze by kingofcrows, modified for FU)- + Create numerous brewing stations
- + Mash, distill and create yeast to aid in production of top-notch alcohols
- + A detailed tutorial quest set to get you started
- + Create various delicious, valuable booze types to fatten your pockets..or just get smashed off your ass!
Monsters- + More than 100 new or modified monsters to murder! You'll also find some familiar monsters from games of the past.
- + New bosses, minibosses and randomly generated mobs with altered abilities to keep you on your toes
- + Lovecraftian horrors await you, ready to devour your flesh and reap your sanity
- + Adorable, tameable mobs for you to drag around with you, feed and nurture
Gear- + Craftable robot pets, from Ore Detection drones to the deadly Servitor Mk3
- + Mining Lasers provide an alternate means of resource-gathering
- + Dozens of new Augments to enhance EPPs and backpacks for survival, combat or anything in-between
- + Tons of vanity items, stat enhancing rare items and unique recipes you can't obtain through standard crafting
- + Tiered Ore Detectors
- + Chainsaws to speed up wood production
- + Fishing Rod upgrades
- + Hoe upgrades (not that kind of Ho)
- + High-tier pickaxes
Combat- + Every play style has access to their favored weapon type within the first tier of play. Paired with FrackinRaces, this can lead to some really unique gameplay variations
- + Deadly NPCs handle guns much better, allowing brutal sustained fire.
- + Monsters have more health and elemental resistances.
- + New weapon types: Katanas, Longswords, Rapiers, Scythes, Quarterstaves, Great Axes, Sawed Off Shotguns, High-Calibre Pistols, Line Rifles and many more!
- + new physics types for weapon projectiles
- + Elemental Resistances: Your weapons element type matters a great deal. Many monsters are immune to certain damage types, but weak to others. Be prepared.
- + Weapon Specials: Certain weapon types gain bonus effects when scoring a critical hit. Paralyzing strikes, stunning blows, bleeding strikes and defense debuffs are all possible.
- + Reworked armor tables. No more 100% immunity to attacks with a 100 protection rating!
- + Set Bonuses for Armor: All FU armor sets have useful Set Bonuses allowing users to customize their character and playstyle based on their specific needs.
- + Every backpack now has Augment slots. This is due to changes to the EPP system (read below)
- + Vanilla armors remain in their original form, acting as a 'balanced' armor type without built-in bonuses.
- + FU armors are divided into different types to suit different playstyles: Power Tank, Tank, Power Melee, Melee, Power Ranged, Ranged, Explorer and Balanced, respectively.
- + Not only can they get set bonuses, but most FU armor sets also provide other passive abilities. Walk on water, become immune to lava, levitate, swim faster and so much more!
- + Shield Bonuses: Every craftable shield provides different abilities or buffs on the wearer
- + Shield Bash: Ramming foes with your shield can bash them, causing damage and potentially stunning them! Careful when you have low energy, though, as it could cause you to get stunned instead!
- + A Critical Hit system: All weapons (except for staves and wands) can now cause Critical Hits, with different types hitting more frequently than others
- + New weapon types such as the Quarterstaff, Lance, Scythe, Longsword, Rapier, Katana and Shortspear
- + Fist Weapons: Are less crappy, and have a chance to stun opponents in combat
- + Over 100 new weapons and tools to decimate your opponents with
- + Over 100 new armors and backpacks
- + Many new sound effects to spice things up
- + Hundreds of new projectile types
Races Reviews anna calvi hunter.- When paired with FrackinRaces, every game race has unique abilities. Most modded races are also included!
Music- When combined with FrackinMusic, you'll have over 200 additional high-quality free-use tunes to enjoy while exploring!
Space keeps expanding and so does Starbound. The game's developer, Chucklefish Games, recently released Starbound 1.3 which has re-implemented mechs – which were present in the beta as techs – as both space and ground vehicles.
How does one build or assemble a mech? Well, sit down and grab a pen and paper to make notes on your blueprints. Here’s a guide to help you get started.
Getting Started: Your First Steps to Building Mechs in Starbound
Maybe he'll like building space mechs too?
Before you get overzealous building mechs like Benny from Lego Movie, you can’t build a mech right off the bat. First, you need to meet with penguin scientist, Dr. Akaggy, who will give you a quest. He is located at the outpost in the mech station. If you don’t complete his quest, you will be denied access to Starbound 1.3's Mech Assembly Station.
I know most gamers don’t enjoy mandatory quests, but don’t be discouraged. His quest puts you behind the wheel of a mech, where you must complete a fun test course. Dr. Akaggy teaches players how to move around, raise a shield, and more – all the skills you need to be a mech pro. Upon completion, you get your own mech as a reward for your patience and flight training.
Time to Fly High -- Controlling Your Starbound Mech
Just believe you can!
During your flight training with Dr. Akaggy, you’ll learn how to use a mech. Let’s go through it in a step-like fashion:
- Deploy your mech while on your ship using the Deploy Mech button, which is located on the right side of the screen. It only appears if your ship is parked during a space encounter, in an asteroid field, or while orbiting a potential planet to visit.
- Upon deployment, you’ll be sent to a planet or area in a capsule-like pod, which breaks open upon arrival.
- With gravity: Your mech’s movement is similar to player controls. Hitting left means you go left, right goes right, etc.
- Without gravity: Your mech’s movement is completely different. When moving, the mech accelerates in the direction you choose while using jump will make it stop.
- Arms are activated using your mouse. Left click activates your left arm, and right click activates your right arm.
- Other actions: F toots your mech’s horn and the Interact command makes you exit and enter the mech.
Some Assembly Required -- Building Your First Mech
Once you make your way back to Dr. Akaggy following the mech training mission, he’ll allow you access to the Assembly Station where you’ll unlock several starter mech components that can be crafted with salvaged materials. Just make sure you have the right materials before crafting some of the basic components.
Mainly, these early mech components require a lot of titanium. Future mech parts and mech blueprints will require different resources.
That mech looks really stylish.
The pirate plague of the dead testing god mode. There are several components you can customize for your mech: body, left arm, right arm, booster, legs, and horn. Each component has varying defense stats and shows how much energy it has and its usage (except for the horn). There are also special crafting recipes you can unlock later on through various means, like finding a blueprint or speaking to a particular NPC. But if you talk to Dr. Akaggy again, he’ll give you more quests that will unlock more blueprints.
Starting Mech Components
Here's a list of the most basic starting assembly components in Starbound 1.3 and what you'll need to craft them:
- Basic Mech Legs
- Requires 10 Titanium Bars
- Basic legs for basic mobility
- Automatically learned after first acquiring a mech
- Drill Mech Arm
- Requires 20 Titanium Bars
- Automatically placed into the Right Arm slot after completing the Test Drive quest
- Serves as a basic mining drill
- Mech Bodies
- There are different basic bodies that vary depending on a player’s race. The body to the right is available to Apex players
- All mech bodies require 40 Titanium Bars
- Automatically learned after first acquiring a mech
- Basic Mech Boosters
- Requires 15 Titanium Bars
- Automatically learned after the Dr. Akaggy Test Drive quest
Things to Keep in Mind After Assembling a Mech
Mechs have their own energy reserves, which are shown as a blue bar above the vehicle. Using the mech depletes that energy reserve, but so does receiving damage and attempting to pilot a mech on a planet without a body resistant to that particular planet’s hazards; these will deplete energy at a more alarming rate. While weapon usage does not deplete energy due to it being accounted for by a mech’s arms, you need to be careful that your energy bar doesn’t reach 0.
How To Get A Mech Starbound Download
Otherwise, you’ll be ejected from your mech where one of two things can happen. If the mech was brought to 0 energy through damage, the mech explodes. If not, the mech vanishes without an explosion. But either way, being trapped in space is not a good time for someone who needs oxygen.
Unless you’re a robot space core, don’t get stranded
in the vacuum that is spaaacceee!
in the vacuum that is spaaacceee!
Mixing and Matching Mech Types in Starbound
Fortunately for space explorers, mechs provide a safe escape and an armored shell to help you in airless environments. Plus, different mech bodies give different resistances like:
- Violium-tier Mech Bodies
- Resist Deadly Radiation
- Dursteel-tier Mech Bodies
- Resist Deadly Chill
- Solarium-tier Mech Bodies
- Resist Deadly Heat
If you don’t have these bodies while navigating those types of planets, your mech’s energy will drain at a higher rate.
Get Building!
How To Make Mech Parts Starbound
Congratulations! You have completed the Mechs 101 Curriculum. I hope you were taking notes for your final exam!
Just kidding. Instead, let us know how your first flight and building experience went with your first mech in the comments below! And be sure to check out our other Starbound guides for even more tips.
Credits and distribution permission
Starbound Mech Guide
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Art/Coding/Modding - TShinzon
Tiy & the whole Chucklefish team - for making (and continuing to develop) an amazing (and moddable!!!) game! Also, some assets are templated on content they produced for the game.
SFX - Modifications of Starbound assets or freely available sounds. See README for details.
Tiy & the whole Chucklefish team - for making (and continuing to develop) an amazing (and moddable!!!) game! Also, some assets are templated on content they produced for the game.
SFX - Modifications of Starbound assets or freely available sounds. See README for details.
Donation Points system
This mod is not opted-in to receive Donation Points
Looking to explore more of outer space, developer Chucklefish have been revealing additional information on an upcoming patch for Starbound. This patch is all about exploring the space between planets, so it will see players blasting off to check out travelling merchant ships, derelict space stations and outlying systems.
For more cosmic adventures, check out these PC space games.
To aid exploration in the freezing blackness of space, this update is adding giant mech suits for players to pilot. These bulky robots are designed for extra-vehicular activity, perfect to use while exploring the ruins of an abandoned space station or a spooky wrecked ship. These suits can be equipped with different weapons systems, as well as painted with custom paint jobs to personalise them. As you blast off for the deeper reaches of space, keeping your mech suit updated will be key to surviving dangerous excursions. I can only imagine what vile horrors may be lurking in the depths of some of these abandoned ships.
With this upcoming patch enacting galactic level change, interplanetary travel is getting a massive revamp with the addition of a new navigation interface. The interface does somewhat resemble the Galactic Map seen in No Man’s Sky, with astronauts being able to zoom all the way out to see nearby stars in your section of the galaxy. However, this new map is not static, as ships can linger in orbit as moons and space stations fly past. You can freely move around when you are inside a solar system, flying between different planets to spot other ships travelling round.
You could just wait and watch the worlds go by while in space, observing ships coming to and from different planets. You may have to wait around as you look for a specific merchant ship to bring their wares to your current planet, but patient space captains could be rewarded with sick loot. I imagine that ship to ship battles may also come in this update, with space pirates possibly appearing in orbit, looking to pillage nearby vessels.
There has been no exact announcement on when this cosmic update is coming, but keep your scanners locked on the Starbound website for up to date information.
Thanks Rock, Paper, Shotgun.
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